UE5 • Level ART • Lightning • World Building

Old Valley

SHORT VIDEO / VISUAL STORYTELLING + SET DRESSING

OVERVIEW / SET DRESSING / FINAL PASS

From level design to environment art.

Old Valley is a personal Unreal Engine 5 study created to expand my environment art and world-building skills.

The project focused on composition, lighting, scale, set dressing and landmark creation. Coming from a level design background, I approached the environment not only as a visual scene but also as a readable space that guides attention and encourages exploration.

The goal was to gain hands-on experience with UE5 workflows while strengthening my understanding of how environment art supports navigation, atmosphere and player experience.

SHORT VIDEO PRESENTATION

VISUAL STORYTELLING / PROCESS / FINAL COMPOSITION

KEY LESSONS LEARNED

From blockout to final presentation.

Old Valley was an opportunity to explore the complete UE5 environment workflow, from the first blockout to the final visual pass.

Through multiple iterations, I improved my understanding of composition, lighting, scale, set dressing and visual storytelling while building a stronger foundation in Unreal Engine 5.

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